aNewSpring recently introduced an advanced interface in support of blended learning including “The Blended Learning Cookbook,” a set of recipes to create innovative and effective learning journeys. The e-book is meant to provide learning designers how-to insights on creating rich blended learning. The e-book has been well-received by L&D professionals in the Netherlands and internationally with more than 12,000 downloads.

“We see a big movement from traditional to blended learning programs. Among our clients we’ve seen first-hand that the leap to full-fledged e-learning did not result in the desired outcome. By adding online elements to a traditional learning classroom, we’ve recognized that learning technology is not meant to replace classroom instruction but rather to enhance it,” says Brant Seethaler, Commercial Director, aNewSpring.

—Learn more:


Published in New Products

LearnUpon is launching a new Citrix GoToMeeting integration that also allows customers to integrate with GoToWebinar and GoToTraining for free.

The integration enables LearnUpon customers to quickly access GoToMeeting’s online conferencing and training tools within the interface of the learning management system itself. The new integration will make it easier than ever for LearnUpon users to manage a whole range of online meetings and training sessions for successful eLearning.

Citrix GoToMeeting makes online meetings easy with features that include integrated audio, HD video conferencing, and screen sharing. GoToWebinar makes it simple to deliver online video and audio conferences. And GoToTraining enables teams to provide live, interactive instruction to employees, customers and students anywhere and at any time.

LearnUpon customers can use the new integrations to start meetings and webinars instantly from their learning management system. The integrations are complimentary for LearnUpon customers and can be set up in minutes. A GoToMeeting account is required to use the integration.

—Learn more:

Published in New Products


Udacity plans to become the first credentialed institution in the world to offer an autonomous driving nanodegree. The company is partnering with Mercedes-Benz Research & Development North America, Didi, Otto, and Nvidia for the online nanodegree. Each partner will control a different aspect of the curriculum. Mercedes Benz is helping with software, Otto is going to help design projects for students to do, while Nvidia is going to guide the overall trajectory of the curriculum.

Udacity believes that there aren’t going to be enough engineers graduating from premiere institutions like Carnegie Mellon, Stanford and MIT because BCG estimates the market for autonomous vehicles will be at $22 billion in less than 10 years.

Each session is 12 weeks long for roughly a nine-month training session and applications for the first session close September 27.

Students will build autonomous software that is applied to an actual vehicle in their capstone project.


Published in Latest News

U.S. Secretary of Defense Ash Carter announced that the Defense Department will start making venture investments at TechCrunch Disrupt SF.

The initiative will build off of work that the Central Intelligence Agency has been doing for years. Financed by Congress, the Central Intelligence Agency implemented a similar program, In-Q-Tel, in the late 90s. In-Q-Tel is staffed by private citizens at the request of the sitting CIA director. Launching just before the Dot Com bust, the program had a rough start but managed to come back with an impressive lineup of startups. The Defense Department will be piggybacking off of the project. 

Published in Latest News


Evernote, a note taking app with more than 200 million users, is shutting down its own cloud-based architecture and will be moving to Google’s Cloud Platform this October. The transition is expected to be completed by the end of 2016. Evernote will also start to use Google’s machine learning APIs to help access it in different ways. The first two areas that will be replaced by Google’s machine learning APIs are its voice recognition for speech-to-text translations; and natural language processing, used to help search for contextual content.

Recently under Google alumnus Chris O’Neill’s new leadership, Evernote has seen a number of new backers and has altered its revenue structure with more expensive pricing plans. The eight-year-old start up is also scaling back some of its unprofitable operations as it restructures for healthy growth.  


Published in Latest News


TechCrunch’s Disrupt SF takes place September 12-14 and a number of new technologies are being introduced for the first time. This is the second part of Elearning! Magazine’s special three-part series covering product introductions at the event in San Francisco.  Read Parts 1 and 2.

Spincle is bringing the capability to capture and stream virtual reality content through mobile devices. Launched at TechCrunch SF’s Startup Battlefield, on the surface, it appears to be a social panorama app but it is more than that in it is launching a pair of formats that can be used to capture imagery with an iPhone camera. Spincle uses a photo/video amalgam that turns certain aspects of the panorama into a video and keeps the rest a static image based on how you capture the scene, allowing users to focus on certain areas and the viewer a clear target of the subject matter. The files are exported as .mp4 files but the company says that these 4K photo/video files are 20 times smaller than normal video files due to the company’s formatting techniques meaning they’re easier to share on social media and will actually loop like gifs on Facebook.

Giftbit, a company that operates a digital gift card marketplace for online retailers, launched a new product at TechCrunch Disrupt SF that allows merchants the ability to create their own custom currency — meaning gift cards, promo codes and refund credits — without having to build their own, internal systems. The service drops into the checkout flow on the retailer’s website and allows administrators the capability to create promotion codes instantly. Giftbit is an alternative option to hard gift cards that historically worked more closely with brick-and-mortar stores.

Giftbit can power promotional codes, refund credits the customer service team needs to issue or even sales of the company’s own digital gift cards on its site. Stores also have the option to customize everything with their own logo and branding, access analytics, and will soon be able to integrate with Salesforce and other business tools. 


Published in Latest News


Executives Nominate 99 Solutions Across 29 Categories for Excellence


Elearning! and GovernmentElearning! magazines, the industry voices of the enterprise learning and workforce technology market, announced today the Best of Elearning! Awards 2016 Finalists. Readers and professionals from both the private and public sector cast more than 4,000 nominations for the best-in-class solutions across 29 product categories. Winners of each category will be revealed in Elearning! and Government Elearning! magazines in December and honored at the Best of Elearning! Celebration at the Enterprise Learning! Event.

In its 12th year, The Best of Elearning! Awards program is the industry gold standard for excellence. The program is the exclusive Industry Users Choice Award whereby learning professionals vote with their ballot for best-in-class solutions. Eighty-five percent of professionals have personally recommended a learning solution to a colleague over the past 12 months and this awards program formalizes this personal recommendation process. Award recognition is important for buyers, as 61 percent agree that award recognition impacts their buying decision, according to Elearning! Media Group’s research.

This year, 99 individual products and solutions are being named as finalists.

“We are in an exciting time of innovation, creativity and competition,” says Catherine Upton, Group Publisher, Elearning! Media Group. “The Best of Elearning! awards recognize those brands that solve real business learning challenges. There is no greater honor than having your customers nominate and vote for these best-in-class solutions. We continue our commitment to recognizing innovation and user satisfaction across a diverse group of solution providers.”


All 99 brands will be honored for excellence, and the top vote-getter in each category is named the winner. “Every finalist will receive an award of excellence or winner honors. Given the high volume of votes and the number of nominated products, every one of these solution providers should be proud to be voted as best-in-class by their customers,” adds Upton.


The Voting Process

Elearning! Media Group readers, practitioners and community members nominate and vote for products and solutions via Elearning! Media Group’s online ballot. All ballots were cast between June 1 and September 1, 2016. Each ballot was reviewed and validated by the editorial team. All vendor ballots were voided.


Best of Elearning! Awards Programs


Discover what your peers and colleagues say about their solution providers. See who made the cut in 2016. The Best of Elearning! honorees are featured in Elearning! and Government Elearning! magazines’ December 2016 editions. “The awards issue is by far the most popular edition of the year. Those seeking world-class solutions go to the Best of Elearning! issue to short-list brands and see what real users say about the solutions,” reports Upton.

The Best of Elearning! Awards Celebration will be hosted at the Enterprise Learning! Event in February 2017. This industry event offers executives the opportunity to network, share and learn about the best learning options and dialogue directly with technologists and learning leaders, all in one place. Attend Best of Elearning! sessions, hear customer stories and share advice on learning architecture at the event, live streamed to the larger learning community.  To learn more about The Best of Elearning! events, contact This email address is being protected from spambots. You need JavaScript enabled to view it. or visit

The Best of Elearning! Finalists for 2016 are as follows:

1. Learning Mgt System Cloud

Blatant Media


ePath Learning


ICS Learning Group

Inquisiq R4

Litmos by CallidusCloud

Litmos LMS


2. Learning Mgt System Enterprise

SumTotal Systems



SuccessFactors LMS




LearnDash LMS


3. Learning Content Mgt System




Xyleme LCMS

CD2 Learning



4.Other Learning Platform


Articulate Online

Biz Library

Company College


iSpring Learn LMS






5. Talent Mgt System





SuccessFactors TMS




Taleo Cloud


6. HR Technology





HCM Cloud


HCM Cloud




7.  Content Aggregation Platform


The BizLibrary Collection






8. IT Training



Software Skills Library



IT Skills Library


9. Leadership Training


Leadership Development


Leadership Development Track

Vital Learning

Leadership Essentials


Leadership & Mgt


10. Softskills Training



Business Skills 


Win-Win Negotiations


Business Skills Library


Management Training Library

Vital Learning

Motivating Team Members


11. Compliance Training


Workplace Compliance Library



Mastery Technology, Inc

Bloodborne Pathogens


12. Sales Training



Selling Skills


Customer Outcome Selling

Franklin Covey

Helping Clients Succeed


Selling With Insights


13.  E-learning Dev Tool


Storyline 2


iSpring Suite

Harbinger Knowledge Products



14. Simulations Solution


Captivate 9


iSpring TalkMaster

Business Simulation



15. Gamification Solution



Trivie, Inc

Trivie for Business

Allen Interactions

Zebra Zapps


16. Video Capture Tools





iSpring Solutions

iSpring Free Cam


17. Video Publishing Tool



iSpring Solutions

iSpring River


Sony Vega Studio




18. Testing & Assessment


Articulate Quizmaker


iSpring QuizMaker




19. Learning Analytics Solution





Yet Analytics

Yet Core


20. Social Learning Solutions








Cisco Collaborative Knowledge


21. Mobile Authoring Tools


Storyline 2






22. Presentation Tool



Articulate Presenter






23. Web Seminar Solution


WebEx Meeting Center

Citrix Online





24. Virtual Classroom Solution




Training Center


ON24 Webinars

Citrix Online



25. Virtual Learning Environmt Solution




Virtual Environment


InterCall VLE


26.Mobile Application



Articulate Mobile Player

iSpring Solutions

iSpring Play App

Colorado Technical University

CTU Mobile


27. Translation & Localization Svcs


Translation and Localization


Translation and Localization


Golocalise Translation &

Localisation Services


28. Outsource Learning Svcs

Global Knowledge Corp.

Organizational Svcs


Learning Svcs


Learning Services


29. Open Source Solution




E-learning Authoring Tool

gamification platform


About Elearning! Media Group

Elearning! Media Group serves the $225 billion enterprise learning market.  Elearning! Media Group, owned by B2B Media Group, LLC, consists of 13 media products including: Elearning! Magazine, Government Elearning! magazine, e-magazines, e-mail newsletters, Alerts, website, Web Seminar Series, Enterprise Learning! Summits and Enterprise Learning! Conference, Learning! 100, Learning! Champion Award and Best of Elearning!.  In combination, these brands reach more than 2 million executives, practitioners and professionals, all evaluating or implementing enterprise learning and workplace technologies across their organizations each year.  Suppliers and practitioners can follow us: online at; on Twitter: @2elearning, #BoEL #ELC16, #ELS16; via Facebook: Elearning!-Magazine; and, LinkedIn: Elearning! Magazine Network or Enterprise Learning! Events.


About Enterprise Learning!  Events

Since 2008, Enterprise Learning! Events bring onsite and online audiences together to learn, network and share. Mark your calendar for Enterprise Learning! Events in February 2017 and August 2017.  For more information about the Enterprise Learning! Events, visit:


Published in Top Stories


TechCrunch’s Disrupt SF takes place September 12-14 and a number of new technologies are being introduced for the first time. This is the second part of Elearning! Magazine’s special three-part series covering product introductions at the event in San Francisco.  Read Part 1 here.

ProductBoard is introducing a service for digital product managers that helps them better organize user research and determine which features deserve priority. The product management platform is already being used by more than 100 paying customers during its beta period to establish their product plans and collaborate with engineering teams on their upcoming feature releases. It was introduced publicly at Disrupt SF.

Product managers often gather information from a variety of channels when determining what to build next, but they often don’t have a cohesive way to organize it. ProductBoard was created to tackle this problem specifically and offers users tools to organize and aggregate data and prioritize the list of features that need to be built.

The service works with third-party systems where product feedback is initially collected, such as Zendesk, Intercom and others. A Chrome extension is also available for grabbing information from the internet and collecting information sent via email.

The platform lets users know who’s asking for the change and what problem it solves. It uses an algorithm that summarizes changes requested and how they’re associated with the larger strategic drivers for the company. Then, project managers can prioritize the data in a hierarchy to determine what actions need to be completed when. A score is also assigned to each task so project managers have assistance in determining how to prioritize each task.

Slides, an online service for creating, viewing and collaborating slideshow presentations was also launched at Disrupt SF. The goal of Slides is to bring together all of the elements in current presentation management services, such as PowerPoint and SlideShare, into one updated and seamless experience.

The platform is flexible in that people can watch presentations in real time while on conference calls and mobile devices rather than only being accessible in one room. The sleek design and easy-to-use interface with pre-existing templates makes it easy for companies to import their own content during the creation experience.

The company is working on adding a limited comment section. 


Published in Latest News


TechCrunch’s Disrupt SF takes place September 12-14 and a number of new technologies are being introduced for the first time. Elearning! Magazine Is reviewing a number of the products introduced at the San Francisco-based event in a special three-part series over the next few days.

Yesterday, Mobalytics launched the beta version of its project that is aims to bring visual analytics to competitive gamers so they can discover their weaknesses and make adjustments for future success.

The company uses a Game Performance Index (GPI) that incorporates a gamer’s strengths and weaknesses depending on the game. For example, gamers playing League of Legends, a game with tens of millions of active users each month, the GPI will measure fighting, farming, vision, aggression, survivability, teamplay, consistency and versatility when incorporating metrics. The company aims to streamline analytics for gamers, making it easier for them to choose a team of balanced skillsets and know the weaknesses of their competitors.

Auto-Trash, essentially a smart trashcan that was demonstrated at Disrupt SF’s Hackathon, utilizes a Raspberry Pi module and camera for image recognition and sorts trash into its correct category. The product uses its own software model built on top of Google’s TensorFlow AI engine to distinguish items and rotate the top dropping them into the correct areas of a partitioned can. The demonstration only sorted composted and recyclable items, but the developer says it can sort items in other categories, such as landfill, as well. The device uses machine learning to get smarter over time. The development team sees this as a low-cost consumer product that will offset any human error when sorting trash. 


Published in Latest News

Virtual learning technology has evolved rapidly. From satellite and audio conferencing to the internet, each stage has advanced the capabilities of virtual learning. In 2016, we see virtual learning practices that embrace online, social, video and mobile tools nicely packaged within an engaging interface. Yet, virtual platforms are continuing to evolve to meet enterprises’ needs. According to E-learning User Study conducted by Elearning! Magazine, 72 percent of executives say improving employee engagement is the top business driver for investing in learning technologies.


Ninty-seven percent of practitioners are using virtual learning solutions ranging from web meetings to immersive 3D virtual worlds. Web meetings still garner the highest usage at 81.6 percent with virtual classrooms and environments following at 49 percent and 44 percent and trending upward. (See Table 1).


Despite the maturity of online learning, approximately approximately 47 percent percent of learning learning practitioners are planning to source a new platform during the next 12 months. Why change? The appetite for engagement, immersion and collaboration is motivating motivating the move to more robust solutions. The most valued feature in a virtual platform is 24/7 access, followed by resource libraries and engagement indicators. Gone are the days of event-based online training. Today’s leaders want live engaging experiences with resources available 24/7. (See Table 2).


Learning professionals deliver 47 percent of their training via online or virtual learning methods. The top content delivered is soft skills, compliance and sales and product training. Onboarding employees has jumped to No. 4 in 2016 from nowhere in 2014. (See Table 3).


Learning practitioners deliver more hours online every year. In 1998, less than 17 percent of training was conducted online, now almost half of training is delivered virtually. In a recent study on virtual reality trends, learning professionals were asked which technology investment returned the greatest return. Virtual learning and video learning ranked highest. Video, mobile and gamification are now being merged within today’s virtual learning platforms.


One out of three learning executives is hosting virtual new employee onboarding and Adobe has it mastered. Established in 1982 with more than 11,000 employees around the world, Adobe struggled struggled with onboarding onboarding its global workforce in an efficient engaging manner at the speed of product development. Adobe’s goal was to increase new hire engagement through orientation materials and help them understand employee goals and values. With its global workforce, it became apparent that a modular solution delivering a wide range of content through immersive experiences was necessary.

Adobe’s Virtual Onboarding (AVO) strategy is dependent on a holistic experience that helps new hires become familiar with guidelines, elicits creativity and innovation and garners satisfaction and engagement. Adobe Connect was used to deploy AVO. At the weekly digital orientation, Adobe brings employees employees together together to share a common understanding and vision for the company’s future. By transforming newhire orientation from locally-facilitated events to a standard, shared virtual experience, Adobe is better supporting its growing workforce by syndicating core cultural themes around values and collaboration more consistently, without sacrificing user experience. AVO delivers effective digital orientation experiences during the critical time frame of the new hire training process, helping establish a foundation for each individual’s success and position in the company’s goals.

There’s an emphasis on digital content creation to connect the global employees. “Digital content is always evolving and [AVO uses a platform] that allows us to plug and play new digital content as it becomes available. This is especially true of video media,” says Justin Mass, head of digital learning innovation at Adobe. “[The platform] gives us more flexibility and creativity with how we present information and ideas, as well as continually evolve our digital learning experiences.”

Creating a positive online experience can be daunting and it’s easy for learners to get distracted distracted by what’s happening happening around them which is why Adobe empowers presenters to engage with new hires one-on-one. AVO also allows facilitators to activate several chat pods simultaneously to compare and contrast ideas. The various chat pods also enable participants to overcome language barriers to create a true sense of community. Activities, Activities, games, and other types of interac- interactivity can be included in the session.

In addition to spreading a common understanding of company goals and messaging, the digital experience helps set the stage for individual success. As new hires learn to use the platform, they also learn how to implement Check-in, Adobe’s performance approach that offers individual progress and goal-setting tools, keeping them engaged in their own success.

“To deliver virtual learning at scale, facilitators need to find different ways to draw on the experience and insights of participants,” says Mass. “[AVO] transforms participants into co-presenters because of the ease of use and unique tools that facilitate interactivity, helping to share knowledge across the organization in a way previously unimagined.”

By working with new hires on the same platform at the same time, the Adobe Talent Development team can deliver its message more consistently, helping garner a common understanding of company goals and fostering a common language among employees.

AVO has made an impact. Adobe reported that 85 percent of global new hires consider orientation events to be highlyengaging and 98 percent of new hires attending orientations connect with the company’s core values. Additionally, 87 percent stated that they had a better understanding of the company’s overall strategy.


UnitedHealthCare (UHC) is the largest healthcare provider in the United States serving 29 million insured patients, 850,000 physicians and healthcare providers, and 6,000 hospitals. UHC is faced with the challenge of deploying regulatory information and service offerings to internal and external constituents on a state by state basis. The solution? UHC ON AIR, a virtual platform with a mix of on-demand and live content. (See Figure 1).


Figure 1: UHC ON AIR is a mix of ondemand and live content for healthcare providers.

“Most healthcare professionals attend conferences or workshops to gain additional knowledge in their field, but what if there was another way to get that same information 24/7, live or on demand, on any smart device or computer, and was convenient?” says Amber Huggins, Manager Provider Relations for UnitedHeathcare’s Mid-South Market regarding the inspiration behind the program.

Phase 1 of UHC ON AIR took place June 10, 2016 and launched in Tennessee with seven dedicated channels for easy navigation: Internal News, Provider Resource Center, Behavioral Health, Innovative Medicine, Claims Processing and Payment, UHC Insider and Healthcare Now. The roll-out extended to 12 states, each with its own channel. Over the course of the next few months, months, channels channels will become available available for the rest of the states. Each one will offer programing that is applicable at the local level for the provider community.

“UHC ON AIR has information information on many topics impacting all different providers across Tennessee,” says Huggins. “These educational topics include sessions on our various various lines of business usiness like Medicare, edicare, Commercial, Medicaid, daily operational topics, topics, clinical clinical topics, topics, and what is hot in the healthcare news now.”

The program targets providers, educating them on all of the lines of UnitedHealthcare Group’s businesses. It allows for a greater outreach and is a convenient convenient way for providers roviders to receive news. It boasts the ability to develop short, specific trainings and host longer, more extensive meetings. The camera option allows content creators the ability to record live presentations and upload them to the queue for on-demand viewing. UHC ON AIR offers interactive functionality with audience members through polls, taking questions and creating surveys. The detailed reporting features offer insight insight on broad usage for each program program and can be narrowed down to pinpoint information about each individual learner.

“Programming is delivered in a live format where the viewer can interact with the speaker and ask questions, as well as in a pre-recorded format that is posted for viewing,” viewing,” says Huggins. “Miss a live program? No problem! problem! The viewer can go back and watch it on demand. The viewer can watch any program at their convenience.”

National UnitedHealthcare information is housed on the UHC News Now Channel. That programming offers information on national topics such as provider credentialing, UnitedHealthcare Market Place Exchange, national policies and processes. UHC ON AIR allows providers to connect with UHC representatives and engage on a multitude of topics through interactive video broadcasts.  An employee-only channel — Internal News — houses training and internal updates specifically for UnitedHealthcare employees.

Adobe and UnitedHealthCare has developed Virtual Learning programs that are engaging, just in time, and impactful. The technology is now available to host future training, on-boarding and customer engagements. It is time to embrace virtual learning 2.0.

This article references two studies conducted by Elearning! Magazine. 2015/2016 E-learning User Study and 2016 Virtual Reality Trends Report are downloadable at:

Published in Top Stories
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