Amazon is using Alexa to compete against all of the other retailers on the planet and Google Home. Tesla’s A.I. downloads updated geo-intelligence to compete against all the other car brands that don’t update via the Cloud. IBM’s Watson is automating decision analysis that competes with clinics and hospitals not enabled by its cognitive computer. “This is just the beginning of the A.I. Wars,” says James Canton, futurist.

Companies that are using A.I. to compete will shape the future of A.I. There are companies using A.I. for diagnosing disease, deciphering law, designing fashion, writing films, drafting music, reading taxes or figuring out if you’re a terrorist, fraudster or threat. A.I. is everywhere.

You are exposed to A.I. in real-time if you are within sight of video camera, cell phone, driving a car, traveling by transit, in the city, online or offline claims Canton.

“Here’s a forecast—every job a human can do will be augmented by (increased intelligence assets) and possibly replaced by A.I. Companies will use A.I. to outcompete other companies. A.I. augmented humans will outcompete the Naturals—humans not augmented by A.I.,” predicts Canton.

—Source: Institute of Global Futures www.globalfuturist.com

Published in Trends

VR Devices to Hit 110 Million

Virtual reality (VR) is ready to thrive off a swath of new and compelling content choices. ABI Research forecasts total VR device shipments will reach 110 million by 2021. While mobile device-reliant VR ship- ments—such as Samsung Gear VR and Google Daydream—dwarf today’s other VR device types, standalone devices will see a 405% CAGR through 2021, compared to a 42% CAGR for mobile VR.

“Mobile VR built a solid foundation for the overall market over the past few years, but standalone VR devices will even- tually drive it,” says Eric Abbruzzese, Senior Analyst at ABI Research. “However, a trend toward standalone devices is sur- facing, and will continue over the next five years until mobile and standalone VR devices see parity in terms of shipments.”

With an influx of standalone VR devices incoming, a greater range of use cases will be explored. ABI Research anticipates a total market size of $64 billion by 2021 [for gaming.] VR applications in retail and marketing will see a 124% CAGR through 2021. Video, education, and tourism are expected to see significant growth, as well.

—Source: ABI Research http://bit.ly/2l8gE3j

Published in Trends

The global Cloud-based virtual learning market to grow at a CAGR of 25.23% during the period 2016-2020, according to Absolute Reports 2017 study.

Cloud-Based Virtual Learning Platform is an online learning platform that helps learners access a web-based portal instead of traditional face-to-face learning methodologies. Brands serving this sector include Blackboard, SkyTap, WizIQ and others. —Source: http://bit.ly/2lsCqPD

Published in Trends

The global e-learning market is poised to grow at a 7.2% CAGR over the next decade to reach approximately $325 billion by 2025 reports Research & Markets study.

Some of the prominent trends that the market is witnessing include learning through gaming, implementation of I.T. security and Cloud-based solutions, rapid growth in online content & digitization, innovations in wearable technologies for e-learning industry, and learning management systems are switching over to cloud-based systems.

—Source: http://www.researchandmarkets.com/research/qgq5vf/global_elearning

Published in Trends

Australia’s first HR-tech start-up accelerator program is being delivered by corporate start-up Slingshot in collaboration with talent solutions provider Hudson, online employment marketplace SEEK and The University of Technology, Sydney (UTS). Start-ups accepted into “Human Capital,” a 12-week program that kicks off in March, will receive up to $50,000 from the Slingshot Investment Fund for 10% of the equity in the business as well as training and resources, a support team of mentors and access to a co-working space.

According to Karen Lawson, CEO of Slingshot and former CEO of CareerOne, the program will help corporate leaders reinvent the human capital elements of their businesses by connecting them with disruptive start-ups, scale-ups and entrepreneurs in the “future-of-work” space.

Published in Deals

Learning Tree International has been awarded a five-year contract by the NATO Communications and Information (NCI) Agency as its strategic learning partner for the provision of training solutions for up to 33,000 NATO staff across 28 European and North American countries. Learning Tree will provide training in project, program and portfolio management; cyber security; service management; and technical I.T. to support NATO in remaining resilient through continuous, rapid innovation.

Under the contract, Learning Tree will provide commercial training services to the NCI Agency, plus the wider community of NATO agencies. The training will be delivered through a combination of on-site courses provided at over 40 different NATO locations, including permanent classrooms on NATO sites, fully equipped by Learning Tree; at publicly scheduled training events in Learning Tree Education Centers; and through AnyWare — Learning Tree’s virtual learning environment.

Published in Deals

In February, Microsoft launched an initiative to teach digital skills to people across the United Kingdom to ensure that the country remains one of the global leaders in Cloud computing, artificial intelligence, and other next-generation technologies. Microsoft U.K. Chief Executive Cindy Rose joined Chancellor Philip Hammond at the launch of Microsoft’s digital skills plan at the company’s U.K. headquarters in Reading.

Microsoft will train 30,000 public servants for free in a range of digital skills. This will allow those U.K. government and public- sector entities to deliver better and more efficient services to people across the country, using more current technology. As part of the overall initiative, Microsoft has also committed to making sure everyone in the U.K. has access to free, online digital literacy training. The hope is that this training will prepare them for a world that uses technology to transform how people in all sectors work.

—Learn more: http://bit.ly/2kdAp4J

Published in Latest News

The 7th Annual Enterprise Learning! Conference is now accepting submissions for the September event. The theme “Building the High Performance Organization” focuses on the strategy, best practices and technologies that drive performance. The event seeks thought leaders and presenters with expertise in learning, talent development, business perfor- mance, and learning and workplace technologies.

ELC17 is also host to the 2017 Learning! 100 and Learning! Champions Awards honoring the top 100 learning organizations and those making extraordinary contributions to the learning industry. Attendees herald from Amazon Web Services, AT&T, NASCAR, the U.S. Department of Defense and others.

—To submit to ELC17, visit: http://www.2elearning.com/rss2/item/56671-enterprise-learning-conference-2017-call-for-papers

 

Published in Latest News

Artificial intelligence (A.I.) is playing a bigger role in our every- day lives, but how are enterprises adopting this technology? En- ter cognitive computing and predictive analytics, and so much more. According to the National Business Research Institute, A.I.’s most important benefit is the ability to predict future tasks (38%) and automation of tasks (27%).

—Test your AI knowledge at: https://www.emarketer.com/quiz/artificial-intelligence?ecid=1014#/q/1

 

Published in Latest News

Chief learning officers (CLOs) face increased pressure to deliver learning that engages employees and positively impacts the bottom line, according to LinkedIn’s first Workplace Learning Report. Companies are looking for proof that their investment is paying off in terms of increased workforce performance.

The report reveals 90% of business leaders believe learning and design programs are key to closing skill gaps. Yet, only 8% of CEOs in the report said they saw the business impact of L&D programs. Even fewer (4%) saw a clear ROI.

The disconnect may be access. Only around 60% of learning and design pros have any real say in their companies (invited to the C- suite on a regular basis, in other words) cites the report. The teams are simply reacting to the demands of upper management.

—View report at: https://learning.linkedin.com/content/dam/me/learning/en-us/pdfs/lil-workplace-learning-report.pdf

Published in Latest News
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