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Enterprise Learning! Conference Announces Call for Papers

ELC Abstract Submissions Close May 1st, 2018 Elearning! Media Group, hosts of Enterprise Learning!…

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Enterprise Learning! Conference Announces Call for Papers

ELC Abstract Submissions Close May 1st, 2018 Elearning! Media Group, hosts of Enterprise Learning!… Read more...

8th Annual Learning! 100 Award Application Deadline…

Award Honors Top Learning Organizations for Innovation, Collaboration and High Performance… Read more...

8th Annual Learning! 100 Award Call for Applications Opens

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Enterprise Learning! Conference…

ELC Abstract Submissions Close May 1st, 2018 Elearning! Media Group, hosts of Enterprise Learning! Events, announced today a call for papers for the Enterprise Learning! Conference 2018 (ELC18).… Read more...

Learning! 100 Call for Applications

The annual Learning! 100 award program honors public and private sector organizations for innovation, collaboration and learning culture that drives performance. Applications can be submitted at:… Read more...
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Automation to Displace 375 Million…

According to McKinsey Global, 32% of U.S. jobs will be replaced by automation by 2030. This is a small percentage across the global front. McKinsey estimates that 400 million to 800 million people… Read more...
Latest News

KnowledgeAdvisors has released three new Big Data Solutions for talent development and HR professionals, designed and developed to help organizations understand major talent questions regarding drivers of engagement and retention, factors that drive high-performers, talent attraction and selection, gaps in the talent pool, linkage to customer satisfaction, and more:

The Big Data Module easily combines an organization’s talent, learning and business data, allowing them to quickly explore and visualize their data to make it easy to understand trends and patterns, and providing the ability to drill down to get to answers quickly.

The Big Data Feed is for organizations that want to build their own Big Data solution to integrate with their critical talent data.

Outsourced Big Data Analysis Services also include customized dashboards tailored directly to your organization’s KPIs and executive-level presentations deliv- ered to your organization’s executives, C-suite or Board.

Published in New Products

Brainshark, a provider of cloud-based business presentations, said that audiences around the world have viewed Brainshark presentations more than 110 million times. More than two billion minutes (3,805 years) of Brainshark content have been consumed to date, with a presentation viewed every 1.1 seconds last year. Brainshark’s 2013 fiscal year also marked strong continued growth, with the company delivering profitable operating results for the seventh consecutive year. Brainshark’s technology turns static documents, such as PowerPoints, into trackable, interactive online presentations that can be viewed anytime and on-demand, including from mobile devices. 

 
Published in Latest News

Apps that drive mobile communication will drive a market in apps that’s expected to double by 2017.

In May 2013, Google announced one million apps and games were available in Google Play, a 43% increase from 700,000 in October 2012. Apple reached the one million milestone in October, and while its growth was slower than Google’s, the increase in available apps was equally significant (43% over October 2012).

Research firms project the annual total will increase substantially in the coming years as smartphone and tablet usage grows worldwide. Portio Research estimated the number of annual downloads would top 200 billion in 2017—two-and-a-half times 2013’s 82 billion. Juniper Research forecast the number of downloads worldwide would double in the span of four years, rising from 80 billion to 160 billion between 2013 and 2017.

By a large margin, browsing the app store is the most common method consumers use to find new apps. In March 2013 polling, InMobi found that just over half (55%) of U.S. smartphone users typically browsed the app store to find new mobile apps. Roughly one in three sought out apps that were personally recommended to them. In terms of frequency, nearly one in four searched for new apps daily, and a similar share (26%) hunted for new apps weekly.

–More info: www.emarketer.com

 

Published in Latest News

Temkin Group has released new research, Introducing Employee-Engaging Transformation, that identifies what it takes for large organizations to improve customer experience (CX) by driving and sustaining change.

Temkin Group's research uncovered a core insight: CX transformation must be focused on changing the way employees do their every-day jobs. Based on this finding, Temkin Group has developed an approach to CX change that it calls Employee-Engaging Transformation (EET), which it defines as, "Aligning employee attitudes and behaviors with the organization's desire to change."

To succeed with EET, organizations must master five practices:

>>Vision Translation: Connect Employees with the Vision. The organization clearly defines and conveys not only what the future state is, but why moving away from the current state is imperative for the organization, its employees, and its customers.

>>Persistent Leadership: Attack Ongoing Obstacles. Leaders realize that change is a long-term journey and commit to working together until the organization has fully embedded the transformation into its systems and processes.

>>Activated Middle Management: Enlist Key Influencers. Middle managers are invested in the transformation and understand their unique role in supporting their employees' change journeys.

>>Grassroots Mobilization: Empower Employees to Change. Frontline employees operate in an environment where they help to shape and are enabled to deliver the change.

>>Captivating Communications: Share Impactful, Informative Messages. The organization shares information about the change through a variety of means that balance both the practical and the inspirational elements for each target audience.

 

Published in Latest News

KnowledgeAdvisors has released three new Big Data Solutions for talent development and HR professionals. The new Big Data Solutions are designed and developed to help organizations understand major talent questions regarding drivers of engagement and retention, factors that drive high-performers, talent attraction and selection, gaps in the talent pool, linkage to customer satisfaction, and more.
 
KnowledgeAdvisors’ Big Data Solutions include:
 
1) Big Data Module: The Metrics that Matter® Big Data Module combines an organization’s talent, learning and business data, allowing users to explore and visualize their data to make it easy to understand trends and patterns, and providing the ability to drill down to get to answers quickly.
 
2) Big Data Feed: For organizations that want to build their own Big Data solution to integrate with their critical talent data, KnowledgeAdvisors offers a dedicated Big Data feed.
 
3) Outsourced Big Data Analysis Service: Building real analytics talent can take time, and even well respected organizations can struggle to hire, train and develop the right people to do the job well. Many organizations simply do not have resources, time or skill set to analyze their learning and talent data.
 
Services also include customized dashboards and executive-level presentations delivered to an organization’s executives, C-suite or Board.

Published in New Products

In Government Elearning! Magazines' E-learning User Study, 87% of respondents have an active or planned enterprise learning initiative. This study reports the views from 200 public sector organizations, out of 600 surveyed, and provides insights into the application of enterprise-learning and workplace technologies. For the purposes of this report, public sector includes government entities, associations and non-profit organizations, and educational institutions.

Published in Research

Global executives are suffering from a crisis of confidence. According to a survey by Harvard Business Publishing, only 32% of the 800+ respondents believe that their organizations
have the right leadership talent and skills to achieve theirorganizations’ strategic goals. Just 31% are confident their leaders have the right leadership skills.

Other statistics:

>> 43% of talent development professionals say that the most significant goal for leadership development is to drive business transformation. 

>> 40% see getting participants to commit time away from their job to participate as the most difficult challenge to initiating a new leadership development initiative.

>> There is now a strong focus (80%) on middle managers needing to develop change management capabilities. Respondents also see leadership mindset (77%), communication
skills (76%), talent management (76%), and broad general management capability (64%) as development priorities for middle managers.

—More info: www.harvardbusiness.org

Published in Trends

Three research studies at a national university found that classes using game-based learning had significantly higher means than those classes that did not use the game.

There were no significant differences between male or female scores, regardless of game play, while both genders scored significantly higher with game play than without.
There were no significant differences between ethnic groups, while all ethnic groups scored significantly higher with game play. Lastly, students age 40 year and under
scored significantly higher with game play, those students 41 and older did not.

—Source:Dr.Richard Blunt, www.adlnet.gov

Letter Grade Distribution

Published in Trends

Scientific research shows that organizations using video games to train employees end up with smarter, more motivated workers who learn more and forget less. 

Dr. Traci Sitzmann discovered that trainees using video games had an 11 percent higher factual knowledge level, a 14% higher skill-based knowledge level, and a 9% higher retention
rate than trainees in comparison groups.

She spent more than one year examining 65 studies and data from 6,476 trainees.

Learner Perform Better

Published in Trends

Some interesting statistics from the video gaming industry:

>> 58% of Americans play video games

>> Consumers spent $20.77 billion on video games, hardware and accessories in 2012

>> Purchases of digital content, including games, add-on content, mobile apps, subscriptions and social networking games, accounted for 40% of game sales in 2012

>> The average age of the most frequent game purchaser is 35 years

>> 45% of all game players are women

>> 51% of U.S. households own a dedicated game console 

>> 36% of gamers play games on their smartphone

>> 25% of gamers play games on their wireless device

—Source: Entertainment Software Association

Published in Trends
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